If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. We’ll know better when the game finally comes out a few weeks from now. It sounds like that cowardice might trickle down into Hogwarts Legacy’s world building as well. and studio Avalanche Software have tried to distance themselves from the ethical debate around buying or boycotting the game. Like many others crying wolf about cancel culture, she embodies the contradiction of someone who wants to promote shitty views while also not facing any consequences for them. It’s also hard not to see parallels between the stated non-judginess of the game and the larger controversy surrounding Hogwarts Legacy’s connection to transphobic author J.K. But having clear consequences for the choices you make, like whether to blow up poachers or murder a goblin, seems like the bare minimum for a player-fantasy centered around attending a school to become a powerful wizard. I’ll be the first to admit that rote morality meters in games can be unimaginative and a real drag. “But, should the player continue these actions, the world will reflect back knowledge of them.” “Characters will react visually and audibly to seeing the player cast an Unforgivable, but we don’t have a morality system that punishes them for doing so – this would be too judgemental on the game maker’s part,” Murphy told Gamesradar. That was apparently too puritanical for Hogwarts Legacy. On the few occasions when the titular hero uses them, it’s generally portrayed as a last resort and a breach of ethical boundaries. This extends even to the game’s unforgivable curses, which in the strict morality system of the Harry Potter books warrant life sentences in prison. Additionally, this was important because it comes from a place of non-judgement by the game creators. “This is the ultimate embodiment of role-playing allowing the player to be evil. “It was important for us to give players who sought out to be a Dark Witch or Wizard an opportunity to do so,” lead designer, Kelly Murphy, told Gamesradar. This conventional “play it your way” approach will apparently include few consequences, however. Editor-in-chief Sam Loveridge described a section of the game where you can choose to take on dragon poachers via stealth or straight offence, one in which she accidently launched an explosive barrel into the enemy camp, blowing them up along with a nearby bridge. A bunch of previews for the game dropped today ahead of its February 10 launch, and one over at Gamesradar discussed the game’s amorality at some length.
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